Not since the arrival of the
camera has something come along to change the style of art making’s
possibilities on such a grand scale as digital art. Digital art captures an
artistic work or practice that uses any form of digital technology as part of
its creation or presentation process. As the digital age began its march into
the world between 1950 and 1970, it was only a matter of time before artists would
grasp its progressive technologies for their own creative output. As with all
new mediums, artists began to use these bold new innovations of society,
including television, the introduction of the personal computer, the
accessibility of audio and visual software, and eventually the internet, into
works of their own. Although digital art is not recognized as a distinct
movement, we will no doubt continue to see it unfold into a, ever-changing
landscape, making itself an alternative to traditional means of art making for
a post-millennial society.
Art and Technology, The
In 1967, a group was formed created by engineers Billy
Kluver and Fred Waldhauer, and artists Robert Rauschenberg and Robert Whitman.
This group was then named “EAT” which was short for (Experiments in Art and
Technology) and its aim was promote the collaboration between art and the world
They created installations and
performances which involved innovative electronic systems, including electrical
circuity, video projection, Doppler sonar and wireless sound projection. This
was a good step as it gave good groundwork for this type of art which embraced
and explored the technological progress.
The EAT experiments
represented the connection between artists and technology that would have never
happened without them. They directed the canons of Conceptual art, Experimental
noise music, theatre from eras of Dada, Performance art and the happenings of
the 1960s into the revolutionary digital age.
The first widely known piece was created in the 1960s in
the scientific research company Bell Labs where the founder of EAT Billy Kluver
worked. The piece was made by Kenneth C. Knowlton who was a computer graphics
specialist. His work was a photograph of a young nude woman and he turned the
image into computer pixels.
The Beginnings of the Internet
the internet was a big hit around the 1990s, this was a big deal for everyone
but it also helped a lot of Digital artists become more skilled and helping
them become more noticeable. It allowed artists to begin learning new mediums
which involved combing words, images, audio and video files.
The internet helped create a new type of movement in some
peoples eyes which was different from Digital Art, this was called Internet Art
or Net.Art. But it was usually linked with the Digital art movement which was
getting bigger and bigger because of the advantages of the new technology which
was being created and developed.
The internet was a great help for people to speak and communicate
easier which allowed the artists to come together and easily create work all
from their own computer screen which was impossible for artists in the past as
they could never communicate or interact with other artists around the world.
Exploring the Internet
When the internet started
becoming bigger and bigger a lot of artists used this to further their work so
that they could become more noticeable or viral in internet terms. This soon
became a big Artistic medium for artists.
Take Justin Kemp Psuedo Event
2008, in which viewers would scroll horizontally to view a collage of photos
taken at ribbon cutting events.
Concept and Styles
The Digital Arts definition can be very broad as there is
many different types of styles and work but it usually involves work that has a
Digital aspect or has technological means.
This is some of the main categories I have found.
Digital Art can also be a physical piece and not just on a
screen, this is usally created through a sculpture. One of the most famous
Digital Sculptures pieces was from artist “Nam June Paiks collections of
televisions in Electronic Superhighway”
work Is very interesting and the colours really burst out of the screen and the
tv screens also work well.
The size of the piece reminds the viewers to consider the
way which technology is a powerful but often unseen presence in our life’s.
Many digital sculptures take the physical parts of
technology with less obvious digital abilities. Trevor Paglen and Jacob
Applebaums work “Autonomy Cube (2014) is both a sculptural object and an open access
Wi-Fi hotspot, while
When computers first came about, artists used the computers
programming and technology to help with their work and to maybe update it to
make it look better. Technology and programming systems to Update their artwork
. Frieder Nakes “Hommage a Paul Klee 13/9/65 Nr.2 (1965)
was the first piece created using a computer process. The piece looks like just
a normal Drawing, but there were technological steps between the artist and the
Fifty Years later, as computer graphic software began being
sold in the market, artists started using these programs from the advertising and
graphic design industries, allowing them to make their own work.
Art on Screen
Most Digital Artwork is
produced in a format that it can only be seen on a screen, which means that
without this technology the work would have never been created or seen, artists
can now showcase their work online on the internet or even YouTube just like
the artist/YouTuber Petra Cortright who uses her youtuve channel to show off
her animated graphics, she uses this on her live YouTube channel, so she can
create a make-believe life with her real one
has been a big part of Digital Art, Bruce Wands who is an Author who wrote a
book called “Art of the Digital Age (2006) was once said quoting that the
“Creative Possibilities of interactivity and the development of immersive environments were both given a
large boost by the arrival of computers in installation art, which allowed
artists increased control over the interactive experience and access to
cyberspace and virtual worlds.”
This type of art
lets the viewers feel the full experience and makes it feel like real life even
though it is all made up.
In 2012 a group called Random International made a piece
named “Rain Room” an experimental installation where rain water would fall on
the person, this was only possible because of the 3D trackers that followed
them about, which had been programmed to stop the fall of the rain water wherever
the person was standing, this meaning the person could feel and experience a
rain storm without ever getting wet. which would have been impossible without the
assistance of Digital technology.
The piece encouraged viewers to consider the relationship
between Man, Nature and Machine.
Internet as Medium
Digital Art tools can be accesed by anyone not that every
person in the world can have a computer at their home allowing artists to make a
new environment within the art scene. This let the artists to be able to bypass
the museums and showcase their work online and giving them a even bigg exposure
to people around the world.
artists even used internet as a marketing tool to upload projects on their own
websites, one artist
Cao Fei, created a
universe on the virtual reality Platform “Second Life” as a work of art, her
work “RMB City,2008” was an open public space for experiential creative
studies, letting filmmakers, designers, artists and other creators to build a
ever changing world that pushed the boundaries between virtual and physical
allowed social media and user generated content to be shared easily and people
to be able to showcase and edit work in so
many different ways.